Gameplay Programmer
I am a Dutch game developer and currently working as a programmer at Bohemia Interactive on the Arma series. I am passionate about network programming and creating gameplay for multiplayer experiences. I know my way around C++ & Unreal Engine.
Portfolio
Worked on Arma Reforger during my graduation and after to develop and maintain features.
Career
Ownership of mortars in Arma Reforger and the implementation of it in C++. Documenting and maintaining projectiles and hit registration systems.
Ownership of mortars in Arma Reforger and the implementation of it in C++. Documenting and maintaining projectiles and hit registration systems.
Working on implementing mortars into Arma Reforger for my graduation thesis.
During this period, I worked on a medical trainer for the Leidens Universitair Medisch Centrum. I was responsible for adapting the already existing Epic Online Services plugin in Unreal Engine to support a way to login without an account, I added a custom gamemode that spawns a trainer or trainee pawn based on whether a VR headset is attached or not and added player names to the product. Core skills used during this period are Unreal Engine, C++ and network programming.
During this internship, I worked on a game that will display the technology that Thales Nederland B.V. is developing on trade shows to spark the interest of new employees. I worked on implementing some gameplay systems such as a team system, ESM system (receiver of signals) and an IFF system (identification system for friendly or enemy entities). Core skills used during this internship are Unity 3D, C# and network programming.
Education
Credentials
Writing